The Valorous X-Men
Mutants. Homo Superior. Humans born with extraordinary powers, which manifest at puberty. Some say they are the next step in evolution, a replacement for old-fashioned homo sapiens. Others call them divine punishment for modern man's hubris. Nobody knows where their powers come from, but since the world became aware of their existence twenty years ago, they have been the subject of prejudice and fear across the world, with tensions only exacerbated by the appearance of mutant terrorists, who use their powers to cause destruction in the name of mutant liberation.
Cut to: Salem Center, in Westchester County, New York. As you pull up to the laneway to a stately old manor, you see the sign by the gate: DeGaulle's School For Gifted Youngsters. As far as the rest of the world is concerned, this is a simple private academy, founded and administered by the wealthy Professor Jules DeGaulle, world-renowned geneticist and advocate for mutant rights. Secretly, however, the name is a euphemism: the students and headmaster alike are all mutants, and in addition to the usual school subjects, they learn how to control their mutant abilities, and how to cope in a world not yet ready to accept them.
And whenever humans threaten mutants, or mutants abuse their powers over humans, the students of Xavier's institute will be there, ready to fight for a future in which human and mutant can co-exist peacefully. They are...The Valorous X-Men!
What is this?
This is an online tabletop campaign based on Chris Claremont's iconic (and frequently goofy) run on Uncanny X-Men. It'll be run in Valor, an indie roleplaying system built for big dumb action and super character customization.
I've never played Valor! Or any roleplaying game, for that matter!
Don't worry! I'll provide all players who don't already have it with a copy of the Valor PDF, and guidance on how to make your character and play. I love this system a lot and it's my pleasure to push it onto new people!
I don't know jack shit about the X-Men!
That's fine, too! All I'm actually taking from Claremont's X-Men is the tone, the name, and the basic concept. All the characters and stories will be different. No familiarity with the events of any X-Men comic is required.
I want to play! What should I do?
Respond to this post with the following form:
Cut to: Salem Center, in Westchester County, New York. As you pull up to the laneway to a stately old manor, you see the sign by the gate: DeGaulle's School For Gifted Youngsters. As far as the rest of the world is concerned, this is a simple private academy, founded and administered by the wealthy Professor Jules DeGaulle, world-renowned geneticist and advocate for mutant rights. Secretly, however, the name is a euphemism: the students and headmaster alike are all mutants, and in addition to the usual school subjects, they learn how to control their mutant abilities, and how to cope in a world not yet ready to accept them.
And whenever humans threaten mutants, or mutants abuse their powers over humans, the students of Xavier's institute will be there, ready to fight for a future in which human and mutant can co-exist peacefully. They are...The Valorous X-Men!
What is this?
This is an online tabletop campaign based on Chris Claremont's iconic (and frequently goofy) run on Uncanny X-Men. It'll be run in Valor, an indie roleplaying system built for big dumb action and super character customization.
I've never played Valor! Or any roleplaying game, for that matter!
Don't worry! I'll provide all players who don't already have it with a copy of the Valor PDF, and guidance on how to make your character and play. I love this system a lot and it's my pleasure to push it onto new people!
I don't know jack shit about the X-Men!
That's fine, too! All I'm actually taking from Claremont's X-Men is the tone, the name, and the basic concept. All the characters and stories will be different. No familiarity with the events of any X-Men comic is required.
I want to play! What should I do?
Respond to this post with the following form:
no subject
Name: Emily
Contact Info
Availability: preferably just taking the Destineation: Space slot, but after 5PM Thurs, 6PM Fri, or any Sat (all times ET)
Character Concept: Fawn, a mutant whose amazing powers include... having antlers... and possibly being cervid in other ways? idk. She's super let down that she doesn't get to light things on fire or anything though.
An image of a duck:
no subject
Availability: (Mountain) Thursdays, Fridays, or Saturdays 6PM and on
Character Concept: Given the nature of some mutations, I want to go with someone that's Obviously A Mutant and I'm leaning towards a dragon/lizard-type because dragons, but definitely focused on the Weird Magic Stuff/Breath Weapons angle more than claws and the like.
An image of a duck:
no subject
Contact Info
Availability: I'm very open, but evenings on Sundays, Wednesdays, Mondays and Tuesdays are not so good.
Character Concept: Generally, someone who has a power that has some strong drawback or who needs to learn to control a difficult, dangerous ability.
An image of a duck:
no subject
Contact Info
Availability: Tuesday-Friday evenings are most reliable in the short term.
Character Concept: A blatant expy of Kat from Gravity Rush, with the power to shift the direction of gravity for herself and objects immediately around her.
An image of a duck: